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>>>Game
Show @ "here Art, NYC" Game is the ultimate interactivity.
It is the opposite of trade where you exchange real objects with money
and again money has a reference to the other objects for example the
gold. In games you exchange information or get plesure from the
pure interaction. I feel that game is very similar to art. Of coure
I am not referring to the paintings or sculptures which became the subject
of trade. Rather, my reference is more to interdisciplinary arts, inter
media, performance art, web art all, rather in a stage of flux.
When I asked the content
of the show to the curator, Tim Hailey, he did not explained much. He
wrote to me: Then he wrote me the names
of the artists a bit of description of their work: I met with Tim years ago
at here. He made an installation with Matt Vis and it was an evolving
structure which they supported with videos and performances. It was
great fun and one of the best show I had seen in NYC. Then we became
friends and he invited me to this show.
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........................................................ Tim wrote me about his project for the show : My work is called the "Vitamaster Pro 6000 Push Scooter Drag Racing Trainer and Simulator: Feel the Launch!" It consists of a push scooter on a treadmill with POV video of Pro Stock motorcycle drag racing and a "special effects"wall of box fans. Than he wrote me about other
artists works: "Then there is Genco's lobster tank; Christopher
Saucedo is doing a game table sculpture; Erin Miller is making a crossword
puzzle; Aaron Carroll and Harold Griffen are doing a sound piece; Chicory
Miles is making a "game tub"; Matt Vis and I are making a "ping-dong:
the site-specific ping-pong For this project I (Genco Gulan) decided to make a conceptual piece which is called "Liberty Game". The piece comments on the American (immigration) System symbolising it with live Lobsters whose claws are tied up. The rules of the games is simple, you can live (in US free!) if you do not use your claws. Tim conluded with these lines:"That's
about all I know. I prefer to be very vague about describing unseen artwork
verbally. I hesitate to even refer to it as art: let people have
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